Alliance War Seasons are available for Alliances to participate in, testing their mettle against all other Alliances in the game. An Alliance War Season encompasses seven (7) consecutive Alliance Wars, running for fourteen (14) weeks in total. Alliances complete in each Alliance War that they are matched into, and earn towards the Alliance Ranking Leaderboards. At the conclusion of the final Alliance War of a season, the scores are tallied and winning Alliances are rewarded. The Alliance Ranking Leaderboards are also reset before the first Alliance War of the new season.
Alliance War Season Rewards
|1st Place||2,000 Legendary Order & Chaos Shards, 500 Mythic Core Shards, 3,000 Royal Ultimate Rank Artifact Core Shards, 250 Wildcard Shards|
1,500 Legendary Order & Chaos Shards, 300 Mythic Core Shards, 2,000 Royal Ultimate Rank Artifact Core Shards, 175 Wildcard Shards
|3rd Place||1,000 Legendary Order & Chaos Shards, 100 Mythic Core Shards, 1,000 Royal Ultimate Rank Artifact Core Shards, 100 Wildcard Shards|
|4th - 10th Place||1 Order & Chaos Core, 1 Legendary Core, 1,000 Royal Fabled Artifact Core Shards, 50 Wildcard Shards|
|Participation**||1 Order & Chaos Core, 500 Super Epic Core Shards, 1,000 Fabled Artifact Core Shards, 25 Wildcard Shards|
** - Participation rewards are given to members of the 11th place Alliance and lower.
Note: You must be a member of the Alliance at the end of the season when rewards are issued in order to receive Season Rewards
In the event of a tie between Alliances, the following criteria are used to determine placement at the end of an Alliance War Season:
- The total number of 1st placements in the Season. The higher number wins the tie.
- If 1st placements are tied, we will use the total number of 2nd placements in the Season. The higher number wins the tie.
- If 2nd placements are also tied, we will use the total number of 3rd placements in the Season. The lower number wins the tie.
- If somehow all of the above criteria are equal, we will then move to the total number of Banners held for each Alliance for the entire Season. The higher number wins the tie.